Muztrix AI Virtual HumanMuztrix AI Virtual Human

Gamania Original Content Center

Give digital life more warmth—
a new horizon for virtual worlds.

Muztrix was born on the front lines of digital entertainment. We do not only follow technology—we pack three decades of content craft into the core of AI.

§ 01 — Solutions

Zero to one — AI creative pipeline

Script · Character · World · Multimodal delivery — we walk you from zero to one. Creator-led, AI removes the friction at every stage.

01
01 Story Engine

Script

Start from a single spark. The AI editor walks character, world rules, and pacing with you — every conversation distills into an editable outline. Creators always lead.

Outline Character Dialogue
02
02 Character & Art

Character

Identity-locked design across chapters — appearance, expression, costume held together. Three-views, expression sets, action poses out in one pass — a commercial-ready asset library.

3-View Consistency Expressions
03
03 World Builder

Worldbuilding

From civilizations to geography, AI weaves scattered world fragments into a coherent space-time. Scenes, cultures, histories — every element is inheritable by story and character.

Scenes Cultures Lore
04
04 Multimodal World

Multimodal World

Weave script, character, and world into a living digital realm — story, character, and gameplay co-evolve across comic, virtual human, and game.

Cross-media Co-evolution Immersion
§ 02 — Virtual Human

AI that sees you, remembers you

Perception, memory, scene-aware response — three layers that define a virtual human with real warmth, ready to extend your brand naturally across every context.

MODE
SCENE
● LIVE · MIYAKIEN · 2D · Live2D · Boutique
MIYAKIEN virtual human
VISITOR · 訪客識別
FACE · 0.97LOCKED
So glad to see you again! I noticed you're carrying the red shoulder bag from your last visit — it pairs beautifully with today's outfit. Want to look at coin pouches in the same color?
You actually remembered!
Of course. That piece is one I quietly love. We just got a new batch of small accessories in a similar tone — want to take a look?
● PERCEPTION FEED
Gender · FemaleAge · 25–32Gaze · 1.4sInterest · HighEmotion · Pleased
Vision · Audio · Emotion Long memory · Preferences Real-time · Multi-turn · Context Persona-locked · Roleplay
§ 03 — AI Game

NPCs that truly live

Every NPC has memory, goals, and emotion. Player choices leave traces — next time you meet, they remember what you did.

  • Behavior tree + LLM hybrid decisions
  • Adaptive difficulty by play style
  • Automated test coverage on 95% of dialogue branches
NPC INSPECTOR · scene_03_market.world● RUNTIME 4.2ms
Mage — Yuan Seven
● SELECTED

Mage — Yuan Seven

STATE · DIALOGUE · player #4F3A
MOOD · Friendly
BEHAVIOR TREE
PERCEIVE
EVALUATE_GOALS
GENERATE_DIALOGUE
COMBAT_PHASE
MEMORY · LAST 3 EVENTS
"In chapter three, the player promised to return."
"Last time, they chose the "Just" ending."
"The player prefers to negotiate before combat."
§ 04 — AI Comic Studio

From spark to finished comic — a four-step pipeline

Creator-led, AI-accelerated. Every step is editable; every output is commercially usable.

STEP · 01
Story Planning

Co-author with AI

Start from a single spark. The AI editor walks character, scene, and pacing with you. Every conversation distills into an editable story outline.

CAPABILITIES
  • Flexible discussion depth
  • Multilingual support
  • Multiple formats & styles
STORY
「無繩攀登台北 101」這個切入點很有畫面感。我會把節奏切成三幕:仰望、起步、雲層之上──
第一幕 · 仰望第二幕 · 玻璃幕牆第三幕 · 竹節結構第四幕 · 雲層之上
想做一部以艾力克斯·霍諾德為主角的漫畫,他在台北 101 進行無繩自由攀登。
已草擬四幕節奏與場景設定,準備進入角色 / 場景設計階段。
調整第三幕高度加入風速旁白完成討論 →
描述您的故事構想…SEND ↵
STEP · 02
Character & Scene Design

Three-view turnaround + scene boards

Front, side, and back rendered together with concept boards for each scene. Character + setting bind to the story so style holds across panels and chapters.

CAPABILITIES
  • High-consistency render
  • 3-view + scene boards
  • Character / scene binding
CHARACTER + SCENE · LOCKED✓ GENERATED
CHARACTER · 三視圖主角 · v3 · LOCKED
FRONTSIDEBACK
PERSONALITY
獨行型主角。冷靜、專注,習慣以最少的裝備面對極端高度。
SCENE · 概念板3 / 3 BOARDS
SCENE · 01玻璃幕牆
SCENE · 02竹節結構
SCENE · 03避雷針基座
STEP · 03
Storyboard

Acts, panels, and pacing

Auto-generate panels from the outline. Ratio, composition, and dialogue boxes are tunable per panel; characters and scenes auto-apply.

CAPABILITIES
  • Batch panel generation
  • Multiple aspect ratios
  • Brush re-render
STORYBOARD · 9 / 9 GENERATED頁漫 · zh-TW
第 1 幕垂直的起點
分鏡 0116:9
分鏡 023:2
分鏡 033:2
第 2 幕雲端上的寧靜
分鏡 043:2
分鏡 0516:9
分鏡 063:2
STEP · 04
Canvas & Export

Show it off to your friends

Preview the finished work, export images, or publish to the community. From draft to release, your work stays in your hands.

CAPABILITIES
  • Auto layout
  • Smart cover generation
  • Asset export
  • Community publish
FINISHED WORKS · 4 / 4 PAGESREADY TO PUBLISH
PG · 06
PG · 04
PG · 03
PG · 01
§ 05 — About

Thirty years of entertainment craft — defining warm AI interaction.

Standing on three decades of digital entertainment development, we understand creation’s pain points and limits better than anyone. Muztrix lands frontier AI in practice — from deep narrative scripting cores to virtual human interaction you can truly feel.

Since 1995
X · 0.000
∇ · GAMANIA-30
§ 06 — Contact

Connect with human-centered AIignite new business experiences.

Technology partnerships, product licensing, or brand IP — let our AI engine become your most powerful driver of execution.

Get in Touch
Technical Manager · Szu-Yu Chou [email protected]
Associate Product Manager · Ya-Li Huang [email protected]
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